Veteran craft. Modern speed.

We build, run and advise on game projects for publishers, IP holders, investors and studios. You approve every step.

CH03 · In development

WYRM

Enter the cave
Channel03

On the slate

WYRM is survival horror, Breakfast Brawl is an arcade beat 'em up, and Goblin Valley is a cozy farming sim.

WYRM in-engine: a glowing teal rune shrine

CH03-P01 · In development

WYRM

First-person survival horror in Unreal Engine 5.

Enter the cave

Breakfast Brawl title logo: Save the Shelves

CH03-P02 · Playable demo

Breakfast Brawl

A loud, crunchy arcade beat 'em up. Three cereal-box mascots fight to save a supermarket that's being turned beige, aisle by aisle.

Play the demo (opens in a new tab)

Goblin Valley title logo over concept art of a goblin farm among sandstone hoodoos, copper pipes and burrow homes

CH03-P03 · Next

Goblin Valley

A cozy farming sim with cottagecore, goblincore and soilpunk roots. In early concept.

Not yet playable

Three ways to hire us

Three controls on every project

  1. 01

    Gates you can play

    Every milestone ends with a build you can play: prototype, vertical slice, alpha, beta, gold.

  2. 02

    Nothing ships without your yes

    Work reaches Done only after approval. You can approve a single item from an emailed link, with no login.

  3. 03

    Costs stay capped

    Spend limits and access rules cover every tool we use, AI included. Your sensitive business data stays apart from them.

  1. PROTO

    First playable greybox

  2. VS

    Vertical slice, art complete

  3. ALPHA

    Feature complete

  4. BETA

    Content complete

  5. GOLD

    Final build

How we run a project

Worlds our founder has shipped

Twelve titles since 2012, at EA, at The VOID, and as founder and CEO of Strange Reptile. Partners include ILMxLAB, Universal, Paramount, Sony Pictures, Skydance and Epic Games. Tap a title to watch its trailer.

Our founder's credits at previous studios. CH03's own titles start with WYRM.

Meet the founder